Reversi

Trap a line of your rival between two of yours and the discs turn over.

Players
2
Length
~15 min
Genre
Abstract strategy

Reversi dates from 1883 and has one rule: place a disc so that a line of your rival sits between it and one of yours, and that whole line turns over.

Lines run across, down and diagonally, and a single move can turn several at once. The board changes in stripes rather than one disc at a time, which is why a position in the middlegame says almost nothing about how it ends.

A move is legal only if it turns something over. That has a consequence people rarely expect: sometimes there is nowhere to play at all, and the turn simply goes back.

How to play

  1. 1Create a room and send a friend the link or the six-character code.
  2. 2Four discs start in the middle, two of each colour, set on a diagonal.
  3. 3Dark opens. The squares you may play are highlighted in your colour.
  4. 4Place a disc so it traps a line of your rival between it and one of yours — the line turns over.
  5. 5If you have nowhere to play, the turn passes automatically.
  6. 6The match ends when neither colour can play. Most discs wins.

Highlights

  • The classic 8x8 board and the classic opening position
  • Legal moves are highlighted, so the rule is visible rather than guessed
  • Turns pass automatically when there is nowhere to play
  • Turn timer, configurable when the room is created
  • Perfect information: nothing to peek at, it is all on the board

Tactics and tips

  • Corners can never be turned over. One corner is worth more than a dozen discs in the middle.
  • Do not take the squares beside a corner early — they are what lets your rival reach the corner itself.
  • Holding fewer discs in the middlegame is usually good: less to be trapped, and more places you can still play.
  • Count moves, not discs. The match is won by leaving your rival with nowhere to go.
  • Edges are safer than the middle: a disc on an edge can only be turned along that edge.

Common mistakes

  • Celebrating a big lead in the middlegame, which one move into a corner can undo.
  • Turning over as many discs as possible every move, and paying for it in freedom to manoeuvre.
  • Taking the square diagonally beside a corner and handing over the corner next turn.
  • Assuming the board has to fill up. Matches often end with squares to spare.

Frequently asked questions

How many players do I need?

Two, one colour each. The game has no variant for more.

Why can I not play on every empty square?

A move is legal only if it turns at least one disc over. A run that reaches the edge of the board, or that has a gap in it, traps nothing.

What happens if I have nowhere to play?

Your turn passes automatically. If neither colour can play, the match is over — even with empty squares left.

How does this differ from the game with the similar name?

It is the same game. The mechanic is from 1883 and free to use; the better-known title is a registered trademark, so this one goes by its original name.

Do I need to install anything?

No. It runs in the browser on desktop and mobile, and an account is optional.

Play Reversi

Opens the platform — create a room and invite friends with a link.

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